![]() ![]() Unlike the Kalphite Queen, you are not guaranteed to get a food or potion drop each kill.ĭrop rates estimated based on 35,446 samples from the Drop Rate Project, unless otherwise cited. The drop rates in the drop table below reflect the chance of getting an item for every roll on the standard loot table, which means the effective drop rate is approximately double the listed numbers per kill. In addition to the 100% drop of granite dust, the player will also have two rolls on the Grotesque Guardians' drop table, including unique items but not tertiary items. The player is damaged by the prison of purple flames, healing Dusk. Players must escape the prison (by clicking anywhere outside it), or they will be dealt 60+ damage, which heals Dusk. Here, he is stronger, can use melee and ranged attacks, and may drag players to a prison of purple flames. ![]() ![]() If players do not absorb these spheres in time, each will heal Dawn for 90 Hitpoints.Īfter killing Dawn, Dusk will absorb her essence, and initiate the final phase of the fight. Once his health has reached half, Dawn will return and perform a lightning special attack with Dusk that has an AoE of 3x3, rapidly dealing up to 5-10 damage per tick.Īfter the lightning attacks, Dawn will send out two or three energy spheres that will grow larger over time. In addition, debris may fall around the roof, which can deal up to 22 damage and stun players for a brief period of time. If players do not run away from him when he does so, the player will be dealt 30+ damage and be knocked back. Once her health has reached half, she will fly away, and players must attack Dusk.ĭuring this phase of the fight, Dusk's wings may glow, and will perform an explosive attack. In the beginning of the fight, players must attack Dawn with Ranged attacks (as she cannot be harmed with Melee and is resistant to Magic), as Dusk cannot be harmed during this phase of the fight. Attempting to ring the bell again before the fight is over will yield the message Concentrate on your fight! in the chatbox. If players have killed the Guardians more than five times, the Cloister Bell will have a "Quick-start" option, which will skip the cutscene and start the fight directly. This will trigger a cutscene in which the Guardians will awaken, and the fight will begin. To initiate the fight, players must ring the Cloister Bell in the north side of the roof. Like gargoyles, players must bring a rock hammer, rock thrownhammer, or granite hammer to finish them off. Today, the Grotesque Guardians remain on the rooftop, in which its entrance is locked and must be opened with a brittle key. After getting up from the fall, Snaarldor called for his soldiers to retreat. However, with the tower's magic being of Zamorakian origin, they immediately attacked Snaarldor instead, who eventually fell from the rooftop.Įxchanging strikes mid-air, Snaarldor managed to break one of Dusk's wings, but fell to the ground, while the Guardians returned to the top of the tower. ![]() Snaarldor proceeded to command the Grotesque Guardians to fight against the forces of Armadyl, Saradomin and Zamorak. When the bell was struck, a surge of black energy pulsed from the bell, causing the statues on the rooftop, as well as the lower floors, to come to life. Creating an incantation circle with stakes made of Bandos's metal (the same metal used in Bandos armour), along with a large hunk of tourmaline, Snaarldor performed the ritual at high noon, instructing his soldiers to strike the bell once the tourmaline core began to sink into the floor. The Grotesque Guardians, as well as the gargoyles, were created by the Bandosian general Snaarldor during the God Wars. However, if the player has the Double Trouble perk unlocked, Dawn's death will also be included, although Dusk still needs to be killed and the full boss fight completed in order to receive experience and task progression. Despite Dusk and Dawn being two different entities, killing both guardians only counts as one kill due to Dusk absorbing Dawn's essence. ![]()
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