![]() ![]() He'd demand that someone brought him food. In reality no soldier would walk 50 miles to get a piece of toast and then return to his outpost. If the war camps split up because half of the guys wanted some food and the other half was just fine, then the whole idea of having a certain fighting strength is gone, which leads to completely different problems. The general idea is to move a supply hut close which in turn gets supplied by merchants. The war and army camp are dedicated to holding their line and will lose their lives if that is needed. move it back into your military compound. ![]() Not needed weapons will be stored in both storages. the storage worker will gather food if possible. So the kitchen and weapon makers can work. The couriers will carry all needed stuff ( wood, meat, fish, stone, bread, metal, coal. So to say a full military production + supply chain. kitchen, big storage, military storage, courier, weapon maker. So any chance your gonna increase the distance they travel?You need to roll up the problem from another side.īuild your army camp and next to it. Then if I want bow guys, I gotta move the whole camp over near a hunters building. Its like if I want an ax guy I got put the camp over near forester and granite. My warriors wont travel far to get there resources they need to build there weapons. Originally posted by Meklar:I build the best army camp I can, And even with roads through the entire area. ![]()
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